Game Writing
Commercial games, experiences, and other projects I contributed to as a writer and/or narrative designer.
Games
FINAL FURY (SteamVR, Meta Quest)
An arcade-style fighting game reimagined for VR. As the lead narrative designer, I wrote character bios, lore, and backstories to inform development, directed voice-over, and helped ship a demo during Steam Next Fest.
BeatBlocks (Roblox)
A music-based, asymmetrical multiplayer party game on Roblox. I was responsible for writing onboarding copy, as well as names and descriptions for cosmetics and earnable badges (i.e., Roblox’s version of achievements).
The 8th Annual Bloxy Awards (Roblox)
An immersive experience featuring a fully-animated, narrative-driven awards show. Reached 855,000 peak concurrent players on launch and achieved a 90% positive sentiment rating within the Roblox community.
Character Profiles
Edmund Holloway
A character concept for a fictional “medieval merchant” simulator set in the 1300s, showcasing my ability to develop a protagonist based on gameplay mechanics.
Gedrel Vos
A reimagined character concept inspired by pre-existing artwork, highlighting my ability to develop a unique backstory and personality based solely on visual design.
Roblox Action Figures & Playsets
I wrote hundreds of character biographies for the #1 selling toy in action figure collectibles (The NPD Group, 2019 & 2020). Check out a few of my favorites!
Dialogue Samples
Maia Bark Sheet
Short, snappy voice lines for a feisty “lava bender” character you might find in a team-based hero shooter.
Stuck in an Elevator
A short scene depicting three unlikely characters from different video game franchises getting stuck in an elevator.
Merchant’s Fate Cinematic Script
A short, in-engine cutscene for a fictional “medieval merchant” simulator set in the 1300s.
Writing Exercises
Help a Designer Out
What if, during development, a “crouch” mechanic was added to a horror game we were working on? How would that affect the story? This exercise tested my flexibility and adaptability as a writer, challenging me to come up with a new story concept that adhered to our design principle: “motivate the player to embrace the horror.”
Run a Structural Diagnostic
Using John Truby’s “Seven Key Steps of Story Structure” (The Anatomy of Story), I broke down the underlying narrative mechanics of Crystal Dynamics’ Tomb Raider (2013) and analyzed why Lara’s journey made for such a compelling emotional experience.